A recent research study conducted by Software Advice, a Gartner company that reviews learning management systems, revealed which features and incentives would encourage employees to use their company’s LMS more often. The full article written by Brian Westfall, reveals all of the data as well as the methodology used to conduct the study. Based on the findings of the study, here are three big questions you need to answer about your LMS: 

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According to the study, “Micro-learning was one key feature—breaking up learning content into lots of short, five- to seven-minute lessons, as opposed to a few hour-long lessons. Fifty-eight percent of full-time employees in our survey said they would be more likely to use their company’s online learning tools if the content was broken up in this way.” 

Bite-sizing learning is something we’ve been advocating for a very long time. Scientifically, bite-sized learning allows for a process of deep encoding, which can help improve the long-term retention of knowledge; therefore, making learning more effective. 

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According to the study, “Thirty-five percent of respondents said real-life rewards, such as gift cards or personal electronics, based on learning progress would get them to use these tools more as well.” 

Gamification is not something that’s going away anytime soon and can truly be a powerful tool to help engage your employees in eLearning. Have you created a gamified learning experience for your employees? We’ve written before about the power that game play can have in eLearning and understanding how to motivate employees by leveraging rewards in game play is a huge part of delivering a successful gamified learning experience.

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One of the final pieces of the study found that 48% of respondents would be “more likely” to use an LMS with smartphone or tablet access. More and more data shows that people are turning to mobile devices as their screen of choice. In fact a very recent study from Business Insider reveals that for the first time ever, Americans spend more time using mobile devices than televisions. What does your LMS experience look like on a mobile device? Is it optimized? Has the content been designed with a mobile user in mind? 

As you continue to plan out your learning initiatives for 2015, finding answers to these three big questions is going to be vital to your success. What are your thoughts on the statistics revealed in this study? Do you think there are features that might be more important to encourage engagement? Share your thoughts with us in the comments below or via Twitter

Written by Shum Attygalle

Axonify Team

Author: Axonify Team

Axonify is the world’s first Employee Knowledge Platform. It combines an award-winning approach to microlearning, with innovative knowledge-on-demand capabilities and the entire experience is gamified, driving high levels of participation.

One Comment

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  1. Chris Morgan

    Gamified make it simple to learn difficult courses with online text games and tutorials. Currently the courses with live support is popular in LMS.

    Reply February 18, 2015 at 11:25 am

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